Monday, November 11, 2019

The Glue that Binds Us

I like to consider myself a bit of a video game connoisseur. Wait - don't leave! I know they aren't for everyone, but hear me out! Video games are art as much as any other medium, these days.

I recently finished a game called Detroit: Become Human. It was made by a French developer called Quantic Dream, who are known for creating gorgeous, interactive games that require you to make choices and live with the consequences. I've played a couple of their games before. What they lack in traditional gameplay, they make up for in thoughtfulness. They mostly involve a lot of exploration and QTEs, or quick time events - basically, a test of your reaction time. These kinds of video games tell a narrative in a way that imitates life. If you make a wrong choice or mess up a series of QTEs, characters can DIE. Consequently, you can miss out on whole sections of a story. (Believe me, it's happened! I've never been so disappointed in myself!) It really invests you in the decisions and the characters, because your actions mean life or death, love or hate, success or failure.

This world is set in Detroit, in the future. Androids - robots that look and act exactly like humans - are everywhere. Most homes have one - for housekeeping, for caretaking, for... pleasure (interpreted just like you'd imagine!). Businesses have androids too, and in a realistic twist, it's causing societal issues because androids are taking jobs away from humans. The world is full of so much hatred and discrimination and mistreatment of androids. But that doesn't really matter, right? After all, they're not human - they're just machines following orders.

...Or are they? This game covers so many relevant subjects. (Honestly, it doesn't even feel like sci-fi. It's scarily plausible. Just saw this article the other day! 😳 https://www.cnbc.com/2019/10/31/human-like-androids-have-entered-the-workplace-and-may-take-your-job.html) If you ever get the chance, you really should experience this game yourself... but let me describe one of my favorite scenes for you. There are three characters you play as throughout the game. This is the start of one character's story:

~

I wake up in a tech store, surrounded by androids waiting to be bought. I am a female android. A disheveled man comes to pick me up - I guess I must have been damaged somehow, and have now been repaired. I can return to my home.

The man isn't very nice. His wife left him, and he lost his job and is struggling to make ends meet. He lives alone with his daughter, who's probably about 9 or 10 years old. The house is a mess, because I haven't been there to take care of it. (I'm a housekeeping android.) I talk to the girl - I guess she named me Kara - but she is hesitant to engage with me. I get the impression that she witnessed something bad happen to me, that resulted in my needing to be fixed... but I was damaged badly enough that I have no memory prior to being repaired.

I clean up the house and make dinner. Meanwhile, however, the man has been abusing drugs and is in a fit of rage. He yells at the girl, and then smacks her. She runs upstairs, crying. He returns to the couch for a few more drags on his pipe. I go to follow the girl, but the man commands me not to move.

DO NOT MOVE, the game tells me. Is the girl ok? The man is still mad... he's likely to hurt her more, in his state. I can't just stand here. I wait briefly, and then go to move. DO NOT MOVE, the game scolds me. But then... it gives me a button prompt. I follow the sequence. I break free of my programming! I don't have to follow orders anymore.

What do I do now? I could try to talk to the man and calm him down... or I could go check on the girl upstairs. I decide the man probably can't be reasoned with. He seems to resent me. Talking to him might just upset him more. I go upstairs. Earlier, when I was cleaning, I noticed that the man keeps a gun in his bedside table. I also noticed the girl's bedroom window wasn't latched. As I hurry, I make a wrong turn and enter the man's room by mistake... so I open his bedside table. Do I take the gun? As I decide, he storms up the stairs and heads straight into the girl's room. Yes... yes, I better take the gun. Just to be safe.

He's ready for round two with the girl, and is already yelling at her some more. She's cowering. If I had been faster, maybe we both could have escaped before he even got to her room. Or maybe if I hadn't grabbed the gun, I could have helped her out the window. But no matter now. I can't change what happened.

I point the gun at the man, and tell him to get away from the girl. "What did you just say?!" he demands incredulously. He can't believe I'm defying his orders. He is aggressive, and my insubordination angers him further. Next thing I know, I'm battling for my life. He is determined to damage me again. In fact, he directly threatens it as he comes after me. I miss a few button prompts, and the gun gets knocked from my hand. We grapple. The girl is witnessing all of this, but doesn't know what to do. I take some damage, the man takes some damage, (the room takes some damage)... I'm not sure who's winning this fight.

BANG. The guns goes off. I'm on the floor, the man on top of me, the girl off to the side of the room. Where is the gun? Did I shoot him? Did he shoot me? Did the girl grab the gun and fire?

I roll the man's body off of mine. There is blood... human blood. The gun is in my hand. I shot the man. I am a deviant android, and I just killed a man. This does not look good. The girl and I exchange a look, and then we get out of that house. We catch a bus and escape to somewhere. Anywhere but here.

~

And that is one short, opening sequence of Detroit: Become Human. I could have talked to the man - would that have made a difference? I could have been faster - could we have escaped before he came up the stairs? I didn't have to grab the gun. Maybe the man didn't have to die... 😔 If I had failed more button prompts... I probably could have died.

But you only get to live life once, and I've only played this sequence the one time. I kind of like being able to choose not to replay it. I can speculate how it might have turned out differently, knowing what I know now. But in my story, for better or worse, I killed a man in self-defense, I became a fugitive, and the girl and I escaped to somewhere safe.

The other androids you play as in the game go through trials that put them in similar situations. They, too, can choose to become deviant and make decisions for themselves. That critical point usually comes as a result of a situation being evaluated as "unfair." That man hit his daughter... I must protect her! But I was commanded not to move. This isn't fair... this is wrong.

The game really understands what it means to be human. Nothing is more human than to feel empathy for another person. We are the most human when we can look at another person, feel what they feel, and give away part of ourselves to try to help.

I believe empathy was hard-wired into our design, though. After all, we have to have a pretty empathetic God, for Him to send His son Jesus to die in our place and cover our sins... wouldn't you say?

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