Saturday, November 30, 2019

Won't you be my neighbor?

It's hard for me to remember where an idea comes from sometimes. Was I reading an article? Did I see something on Facebook? Was one of the worship songs one Sunday "Break Every Chain" ("There is power in the name of Jesus...")? Was I closing a prayer "in Jesus' name," out of habit? I really can't recall the origination. However, at some point in the last few weeks, I got stuck on the idea of the power and importance of names, and it's been following me around since.

This isn't a new concept, by any means. God tasks Adam with giving a name to all the animals and birds, and Adam named each and every one of them (in Genesis). God changes the names of some of his followers - Abram to Abraham, Sarai to Sarah, Jacob to Israel, Simon to Peter. God names Himself:
But Moses protested, "If I go to the people of Israel and tell them, 'The God of your ancestors has sent me to you,' they will ask me, 'What is his name?' Then what should I tell them?" God replied to Moses, "I AM WHO I AM. Say this to the people of Israel: I AM has sent me to you." God also said to Moses, "Say this to the people of Israel: Yahweh, the God of your ancestors - the God of Abraham, the God of Isaac, and the God of Jacob - has sent me to you. This is my eternal name, my name to remember for all generations." (Exodus 3:13-15)
And of course, the name of Jesus has significance as well:
"She will have a son, and you are to name him Jesus, for he will save his people from their sins." All of this occurred to fulfill the Lord's message through his prophet: "Look! The virgin will conceive a child! She will give birth to a son, and they will call him Immanuel, which means 'God is with us.'" (Matthew 1:21-23)
In that time, names had meaning that directly reflected a person's character. For example, Abram means "exalted father," and Abraham means "father of many." Abraham's name change coincides with God's promise (covenant) with Abraham to make him the father of many nations. The other name changes follow a similar progression.

Names these days don't necessarily carry the same kind of weight as they did back then, but they aren't any less important. I couldn't tell you what my name means without Googling it, but I can tell you that I am known by different variations of my name to different people. Jessica is the name I give to people at work and to strangers. My friends and family know me as Jessie. Sometimes, it's affectionately shortened to Jess.

Even works of fiction recognize the significance of names! I love the Harry Potter series as much as the next person. Most people, even those less familiar with the series, know that Voldemort, the main antagonist, is also known as He-Who-Must-Not-Be-Named, because most characters in the franchise are so terrified of this villain that they won't even utter his name aloud.

More recently, I saw "A Beautiful Day in the Neighborhood." If you haven't heard of it, it's a movie based on the true story of a journalist profiling Fred Rogers (played by Tom Hanks) of the classic TV show Mister Rogers' Neighborhood. The movie is a little lighter on Christianity content than I think is probably accurate, from the little I've read about Mister Rogers, but it is really good. The article that the movie is based on is really good too - you can check it out here.

In the movie, there are a number of powerful moments, but one that hit me was a scene of Fred Rogers kneeling by his bed and praying for people. It was depicted simply: he just said their names out loud. But he didn't try to abbreviate or shorten his prayer by, for example, saying "the Smith family." No, he prayed for each person by name, first and last. It was a beautiful moment, hearing this man pray for people - some of whom he had never even met - specifically by name.

So, where does all of this leave us? I think names are really powerful. Our identity is based in our name. The name of God and Jesus Christ is important (and why they are not to be said in vain), and there is power in the name of Jesus because there is power in Him. God knows us and calls us by name (in Isaiah). If we are believers, our names will be found written in the book of life (in Revelation). Therefore, I believe there is huge significance in knowing and calling and praying for people by name. Saying someone's name shows that we see, appreciate, and care about them. It might be one of the most neighborly things we can do. And after all...
'Love your neighbor as yourself.' (Mark 12:31)

Monday, November 11, 2019

The Glue that Binds Us

I like to consider myself a bit of a video game connoisseur. Wait - don't leave! I know they aren't for everyone, but hear me out! Video games are art as much as any other medium, these days.

I recently finished a game called Detroit: Become Human. It was made by a French developer called Quantic Dream, who are known for creating gorgeous, interactive games that require you to make choices and live with the consequences. I've played a couple of their games before. What they lack in traditional gameplay, they make up for in thoughtfulness. They mostly involve a lot of exploration and QTEs, or quick time events - basically, a test of your reaction time. These kinds of video games tell a narrative in a way that imitates life. If you make a wrong choice or mess up a series of QTEs, characters can DIE. Consequently, you can miss out on whole sections of a story. (Believe me, it's happened! I've never been so disappointed in myself!) It really invests you in the decisions and the characters, because your actions mean life or death, love or hate, success or failure.

This world is set in Detroit, in the future. Androids - robots that look and act exactly like humans - are everywhere. Most homes have one - for housekeeping, for caretaking, for... pleasure (interpreted just like you'd imagine!). Businesses have androids too, and in a realistic twist, it's causing societal issues because androids are taking jobs away from humans. The world is full of so much hatred and discrimination and mistreatment of androids. But that doesn't really matter, right? After all, they're not human - they're just machines following orders.

...Or are they? This game covers so many relevant subjects. (Honestly, it doesn't even feel like sci-fi. It's scarily plausible. Just saw this article the other day! 😳 https://www.cnbc.com/2019/10/31/human-like-androids-have-entered-the-workplace-and-may-take-your-job.html) If you ever get the chance, you really should experience this game yourself... but let me describe one of my favorite scenes for you. There are three characters you play as throughout the game. This is the start of one character's story:

~

I wake up in a tech store, surrounded by androids waiting to be bought. I am a female android. A disheveled man comes to pick me up - I guess I must have been damaged somehow, and have now been repaired. I can return to my home.

The man isn't very nice. His wife left him, and he lost his job and is struggling to make ends meet. He lives alone with his daughter, who's probably about 9 or 10 years old. The house is a mess, because I haven't been there to take care of it. (I'm a housekeeping android.) I talk to the girl - I guess she named me Kara - but she is hesitant to engage with me. I get the impression that she witnessed something bad happen to me, that resulted in my needing to be fixed... but I was damaged badly enough that I have no memory prior to being repaired.

I clean up the house and make dinner. Meanwhile, however, the man has been abusing drugs and is in a fit of rage. He yells at the girl, and then smacks her. She runs upstairs, crying. He returns to the couch for a few more drags on his pipe. I go to follow the girl, but the man commands me not to move.

DO NOT MOVE, the game tells me. Is the girl ok? The man is still mad... he's likely to hurt her more, in his state. I can't just stand here. I wait briefly, and then go to move. DO NOT MOVE, the game scolds me. But then... it gives me a button prompt. I follow the sequence. I break free of my programming! I don't have to follow orders anymore.

What do I do now? I could try to talk to the man and calm him down... or I could go check on the girl upstairs. I decide the man probably can't be reasoned with. He seems to resent me. Talking to him might just upset him more. I go upstairs. Earlier, when I was cleaning, I noticed that the man keeps a gun in his bedside table. I also noticed the girl's bedroom window wasn't latched. As I hurry, I make a wrong turn and enter the man's room by mistake... so I open his bedside table. Do I take the gun? As I decide, he storms up the stairs and heads straight into the girl's room. Yes... yes, I better take the gun. Just to be safe.

He's ready for round two with the girl, and is already yelling at her some more. She's cowering. If I had been faster, maybe we both could have escaped before he even got to her room. Or maybe if I hadn't grabbed the gun, I could have helped her out the window. But no matter now. I can't change what happened.

I point the gun at the man, and tell him to get away from the girl. "What did you just say?!" he demands incredulously. He can't believe I'm defying his orders. He is aggressive, and my insubordination angers him further. Next thing I know, I'm battling for my life. He is determined to damage me again. In fact, he directly threatens it as he comes after me. I miss a few button prompts, and the gun gets knocked from my hand. We grapple. The girl is witnessing all of this, but doesn't know what to do. I take some damage, the man takes some damage, (the room takes some damage)... I'm not sure who's winning this fight.

BANG. The guns goes off. I'm on the floor, the man on top of me, the girl off to the side of the room. Where is the gun? Did I shoot him? Did he shoot me? Did the girl grab the gun and fire?

I roll the man's body off of mine. There is blood... human blood. The gun is in my hand. I shot the man. I am a deviant android, and I just killed a man. This does not look good. The girl and I exchange a look, and then we get out of that house. We catch a bus and escape to somewhere. Anywhere but here.

~

And that is one short, opening sequence of Detroit: Become Human. I could have talked to the man - would that have made a difference? I could have been faster - could we have escaped before he came up the stairs? I didn't have to grab the gun. Maybe the man didn't have to die... 😔 If I had failed more button prompts... I probably could have died.

But you only get to live life once, and I've only played this sequence the one time. I kind of like being able to choose not to replay it. I can speculate how it might have turned out differently, knowing what I know now. But in my story, for better or worse, I killed a man in self-defense, I became a fugitive, and the girl and I escaped to somewhere safe.

The other androids you play as in the game go through trials that put them in similar situations. They, too, can choose to become deviant and make decisions for themselves. That critical point usually comes as a result of a situation being evaluated as "unfair." That man hit his daughter... I must protect her! But I was commanded not to move. This isn't fair... this is wrong.

The game really understands what it means to be human. Nothing is more human than to feel empathy for another person. We are the most human when we can look at another person, feel what they feel, and give away part of ourselves to try to help.

I believe empathy was hard-wired into our design, though. After all, we have to have a pretty empathetic God, for Him to send His son Jesus to die in our place and cover our sins... wouldn't you say?